Searched refs:destroyAll (Results 1 – 8 of 8) sorted by relevance
247 void destroyAll() { in destroyAll() function565 this->destroyAll(); in ~DenseMap()582 this->destroyAll();590 this->destroyAll(); in copyFrom()628 this->destroyAll(); in shrink_and_clear()725 this->destroyAll(); in ~SmallDenseMap()807 this->destroyAll();815 this->destroyAll(); in copyFrom()888 this->destroyAll(); in shrink_and_clear()
70 void destroyDecodedData(bool destroyAll) { m_image->destroyDecodedData(destroyAll); } in destroyDecodedData() argument
131 virtual void destroyDecodedData(bool destroyAll) OVERRIDE;
96 virtual void destroyDecodedData(bool destroyAll) = 0;
117 void BitmapImage::destroyDecodedData(bool destroyAll) in destroyDecodedData() argument126 … destroyMetadataAndNotify(m_source.clearCacheExceptFrame(destroyAll ? kNotFound : m_currentFrame)); in destroyDecodedData()
125 void destroyAll();254 inline void Deque<T, inlineCapacity, Allocator>::destroyAll() in destroyAll() function277 destroyAll(); in finalize()294 destroyAll(); in clear()
155 public void destroyAll() { in destroyAll() method in GameObjectManager
262 manager.destroyAll(); in stopLevel()304 manager.destroyAll(); in restartLevel()