Searched refs:directionality (Results 1 – 8 of 8) sorted by relevance
104 std::string directionality = has_rtl_chars ? "rtl" : "ltr"; in GetLanguageList() local109 dictionary->SetString("textDirection", directionality); in GetLanguageList()
287 // Prefix may not have any characters with strong directionality, and may take288 // the UI directionality. But prefix needs to appear in continuation of the289 // contents so we force the directionality.386 // left edge of the string, irrespective of the directionality of UI or text.
683 return directionality(); in directionalityIfhasDirAutoAttribute()686 TextDirection HTMLElement::directionality(Node** strongDirectionalityTextNode) const in directionality() function in blink::HTMLElement746 TextDirection textDirection = directionality(&strongDirectionalityTextNode); in adjustDirectionalityIfNeededAfterChildAttributeChanged()762 TextDirection textDirection = directionality(&strongDirectionalityTextNode); in calculateAndAdjustDirectionality()
133 TextDirection directionality(Node** strongDirectionalityTextNode= 0) const;
262 const std::string directionality = has_rtl_chars ? "rtl" : "ltr"; in GetLanguageList() local268 dictionary->SetString("textDirection", directionality); in GetLanguageList()
129 * directionality of the surrounding environment. This means that Hebrew141 * Set to PP_TRUE to force the directionality of the text regardless of
131 * Set to PP_TRUE to force the directionality of the text regardless of
310 // directionality of the first strongly-directional character.