Searched refs:dominated_blocks (Results 1 – 5 of 5) sorted by relevance
84 const ZoneList<HBasicBlock*>* dominated_blocks(block->dominated_blocks()); in Run() local85 if (!dominated_blocks->is_empty()) { in Run()89 for (int i = dominated_blocks->length() - 1; i > 0; --i) { in Run()90 stack.Add(Pending(dominated_blocks->at(i), last_changed_range), zone()); in Run()92 block = dominated_blocks->at(0); in Run()
59 return current_dominated_block_ < block()->dominated_blocks()->length() ? in CurrentDominatedBlock()60 block()->dominated_blocks()->at(current_dominated_block_) : NULL; in CurrentDominatedBlock()327 for (int i = 0; i < bb->dominated_blocks()->length(); i++) { in CollectInductionVariableData()328 CollectInductionVariableData(bb->dominated_blocks()->at(i)); in CollectInductionVariableData()
718 length_ = block->dominated_blocks()->length(); in Initialize()738 Initialize(block_->dominated_blocks()->at(dominated_index_), in next_dominated()745 return push(zone, block_->dominated_blocks()->at(dominated_index_)); in next_dominated()
355 const ZoneList<HBasicBlock*>* children = state->block_->dominated_blocks(); in EliminateRedundantBoundsChecks()
58 const ZoneList<HBasicBlock*>* dominated_blocks() const { in dominated_blocks() function