Searched refs:drawDepthBuffer (Results 1 – 1 of 1) sorted by relevance
618 gl::FramebufferAttachment *drawDepthBuffer = drawFramebuffer->getDepthbuffer(); in ValidateBlitFramebufferParameters() local620 if (readDepthBuffer && drawDepthBuffer) in ValidateBlitFramebufferParameters()622 if (readDepthBuffer->getActualFormat() != drawDepthBuffer->getActualFormat()) in ValidateBlitFramebufferParameters()636 if (IsPartialBlit(context, readDepthBuffer, drawDepthBuffer, in ValidateBlitFramebufferParameters()644 if (readDepthBuffer->getSamples() != 0 || drawDepthBuffer->getSamples() != 0) in ValidateBlitFramebufferParameters()