Searched refs:drawFramebuffer (Results 1 – 4 of 4) sorted by relevance
505 gl::Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer(); in ValidateBlitFramebufferParameters() local507 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) in ValidateBlitFramebufferParameters()513 if (drawFramebuffer->getSamples() != 0) in ValidateBlitFramebufferParameters()524 gl::FramebufferAttachment *drawColorBuffer = drawFramebuffer->getFirstColorbuffer(); in ValidateBlitFramebufferParameters()533 if (drawFramebuffer->isEnabledColorAttachment(i)) in ValidateBlitFramebufferParameters()535 … GLenum drawInternalFormat = drawFramebuffer->getColorbuffer(i)->getActualFormat(); in ValidateBlitFramebufferParameters()586 if (drawFramebuffer->isEnabledColorAttachment(colorAttachment)) in ValidateBlitFramebufferParameters()588 … FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(colorAttachment); in ValidateBlitFramebufferParameters()618 gl::FramebufferAttachment *drawDepthBuffer = drawFramebuffer->getDepthbuffer(); in ValidateBlitFramebufferParameters()656 gl::FramebufferAttachment *drawStencilBuffer = drawFramebuffer->getStencilbuffer(); in ValidateBlitFramebufferParameters()
2169 Framebuffer *drawFramebuffer = mState.getDrawFramebuffer(); in getBoundFramebufferTextureSerials() local2172 FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(i); in getBoundFramebufferTextureSerials()2180 FramebufferAttachment *depthStencilAttachment = drawFramebuffer->getDepthOrStencilbuffer(); in getBoundFramebufferTextureSerials()2196 Framebuffer *drawFramebuffer = mState.getDrawFramebuffer(); in blitFramebuffer() local2201 …if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getF… in blitFramebuffer()2205 …if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getS… in blitFramebuffer()2209 …if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepth… in blitFramebuffer()2219 mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor, in blitFramebuffer()
734 Framebuffer *drawFramebuffer = mDrawFramebuffer; in detachRenderbuffer() local741 if (drawFramebuffer && drawFramebuffer != readFramebuffer) in detachRenderbuffer()743 drawFramebuffer->detachRenderbuffer(renderbuffer); in detachRenderbuffer()
2471 …er *readFramebuffer, const gl::Rectangle &readRect, gl::Framebuffer *drawFramebuffer, const gl::Re… in blitRect() argument2481 gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getColorbuffer(0); in blitRect()2610 gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getDepthOrStencilbuffer(); in blitRect()