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Searched refs:dstNdx (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/glshared/
DglsRandomShaderProgram.cpp276 const int dstNdx = packetNdx*rr::NUM_FRAGMENTS_PER_PACKET + fragNdx; in shadeFragments() local
278 access.component(0).asFloat(dstNdx) = varValue[0]; in shadeFragments()
279 if (numComponents >= 2) access.component(1).asFloat(dstNdx) = varValue[1]; in shadeFragments()
280 if (numComponents >= 3) access.component(2).asFloat(dstNdx) = varValue[2]; in shadeFragments()
281 if (numComponents >= 4) access.component(3).asFloat(dstNdx) = varValue[3]; in shadeFragments()
/external/deqp/modules/gles3/performance/
Des3pShaderOperatorTests.cpp356 int dstNdx = 0; in generateVertices() local
368 …dst[dstNdx++] = triQuadInterpolate((XF), (YF), tcu::Vec4(spec.p00[compNdx], spec.p01[compNdx], spe… in generateVertices()
/external/deqp/modules/gles2/performance/
Des2pShaderOperatorTests.cpp356 int dstNdx = 0; in generateVertices() local
368 …dst[dstNdx++] = triQuadInterpolate((XF), (YF), tcu::Vec4(spec.p00[compNdx], spec.p01[compNdx], spe… in generateVertices()