Searched refs:earliestFireTime (Results 1 – 1 of 1) sorted by relevance
174 …SMILTime earliestFireTime = updateAnimations(SMILTime(m_presetStartTime), m_presetStartTime ? true… in begin() local188 if (earliestFireTime.isFinite()) { in begin()189 SMILTime delay = earliestFireTime - elapsed(); in begin()356 SMILTime earliestFireTime = updateAnimations(elapsed, seekToTime); in updateAnimationsAndScheduleFrameIfNeeded() local365 if (!earliestFireTime.isFinite()) in updateAnimationsAndScheduleFrameIfNeeded()368 scheduleAnimationFrame(earliestFireTime); in updateAnimationsAndScheduleFrameIfNeeded()373 SMILTime earliestFireTime = SMILTime::unresolved(); in updateAnimations() local424 earliestFireTime = std::min(nextFireTime, earliestFireTime); in updateAnimations()439 return earliestFireTime; in updateAnimations()465 return earliestFireTime; in updateAnimations()