Searched refs:event_location_in_screen (Results 1 – 3 of 3) sorted by relevance
189 gfx::Point event_location_in_screen(event.location()); in UpdateSnapType() local190 views::View::ConvertPointToScreen(this, &event_location_in_screen); in UpdateSnapType()192 GetButtonToHover(event_location_in_screen); in UpdateSnapType()194 to_hover || HitTestButton(this, event_location_in_screen); in UpdateSnapType()240 const gfx::Point& event_location_in_screen) const { in GetButtonToHover()242 event_location_in_screen); in GetButtonToHover()245 HitTestButton(closest_button, event_location_in_screen)) { in GetButtonToHover()
74 const gfx::Point& event_location_in_screen) const;
73 gfx::Point event_location_in_screen = event->location(); in ProcessPressedEvent() local75 ConvertPointToScreen(target, &event_location_in_screen); in ProcessPressedEvent()77 !bubble_->GetBoundsInScreen().Contains(event_location_in_screen) && in ProcessPressedEvent()78 !anchor_->GetBoundsInScreen().Contains(event_location_in_screen)) { in ProcessPressedEvent()