Searched refs:existingRect (Results 1 – 2 of 2) sorted by relevance
203 const IntRect& existingRect = m_update.paintRects[i]; in invalidateRect() local204 if (existingRect.contains(rect)) // Optimize out redundancy. in invalidateRect()206 if (rect.intersects(existingRect) || sharesEdge(rect, existingRect)) { in invalidateRect()208 IntRect combinedRect = unionRect(existingRect, rect); in invalidateRect()324 const IntRect& existingRect = m_update.paintRects[i]; in shouldInvalidateScrollRect() local325 if (m_update.scrollRect.contains(existingRect)) in shouldInvalidateScrollRect()326 paintArea += calculateArea(existingRect); in shouldInvalidateScrollRect()361 const IntRect& existingRect = m_update.paintRects[i]; in combinePaintRects() local362 if (m_update.scrollRect.contains(existingRect)) in combinePaintRects()363 inner.unite(existingRect); in combinePaintRects()[all …]
29 Rect existingRect = new Rect(1, 2, 3, 4); in secondConstructorSetsCoordinates() local30 Rect r = new Rect(existingRect); in secondConstructorSetsCoordinates()