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Searched refs:fFSCode (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLShaderBuilder.h124 fFSCode.appendVAList(format, args); in fsCodeAppendf()
128 void fsCodeAppend(const char* str) { fFSCode.append(str); } in fsCodeAppend()
407 SkString fFSCode; variable
DGrGLShaderBuilder.cpp146 append_texture_lookup(&fFSCode, in genProgram()
378 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType); in fsAppendTextureLookup()
388 fFSCode.append((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str()); in fsAppendTextureLookupAndModulate()
526 this->fFSCode.prependf("\tvec2 %s = vec2(gl_FragCoord.x, %s - gl_FragCoord.y);\n", in fragmentPosition()
794 fragShaderSrc.append(fFSCode); in compileAndAttachShaders()