Searched refs:fFSCode (Results 1 – 2 of 2) sorted by relevance
124 fFSCode.appendVAList(format, args); in fsCodeAppendf()128 void fsCodeAppend(const char* str) { fFSCode.append(str); } in fsCodeAppend()407 SkString fFSCode; variable
146 append_texture_lookup(&fFSCode, in genProgram()378 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType); in fsAppendTextureLookup()388 fFSCode.append((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str()); in fsAppendTextureLookupAndModulate()526 this->fFSCode.prependf("\tvec2 %s = vec2(gl_FragCoord.x, %s - gl_FragCoord.y);\n", in fragmentPosition()794 fragShaderSrc.append(fFSCode); in compileAndAttachShaders()