Searched refs:fFSInputs (Results 1 – 2 of 2) sorted by relevance
251 GrGLShaderVar& fsInputAppend() { return fFSInputs.push_back(); } in fsInputAppend()403 VarArray fFSInputs; variable
259 , fFSInputs(kVarsPerBlock) in GrGLShaderBuilder()506 fFSInputs.push_back().set(kVec4f_GrSLType, in fragmentPosition()788 this->appendDecls(fFSInputs, &fragShaderSrc); in compileAndAttachShaders()