Searched refs:fGSInputs (Results 1 – 2 of 2) sorted by relevance
828 , fGSInputs(kVarsPerBlock) in GrGLFullShaderBuilder()939 fGSInputs.push_back(); in addVarying()940 fGSInputs.back().setType(type); in addVarying()941 fGSInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier); in addVarying()942 fGSInputs.back().setUnsizedArray(); in addVarying()943 *fGSInputs.back().accessName() = fVSOutputs.back().getName(); in addVarying()1008 this->appendDecls(fGSInputs, &geomShaderSrc); in compileAndAttachShaders()1016 SkASSERT(fGSInputs.count() == fGSOutputs.count()); in compileAndAttachShaders()1017 for (int i = 0; i < fGSInputs.count(); ++i) { in compileAndAttachShaders()1020 fGSInputs[i].getName().c_str()); in compileAndAttachShaders()
481 VarArray fGSInputs; variable