Searched refs:fHasCustomColorOutput (Results 1 – 4 of 4) sorted by relevance
75 , fHasCustomColorOutput(false) in GrGLFragmentShaderBuilder()213 if (fHasCustomColorOutput) { in bindProgramLocations()303 fHasCustomColorOutput = true; in emitCodeBeforeEffects()366 return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor"; in getColorOutputName()
141 bool fHasCustomColorOutput; variable
189 fHasCustomColorOutput = true; in genProgram()264 , fHasCustomColorOutput(false) in GrGLShaderBuilder()647 return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor"; in getColorOutputName()808 if (fHasCustomColorOutput) { in bindProgramLocations()
412 bool fHasCustomColorOutput; variable