Searched refs:fHasSecondaryOutput (Results 1 – 4 of 4) sorted by relevance
76 , fHasSecondaryOutput(false) in GrGLFragmentShaderBuilder()216 if (fHasSecondaryOutput) { in bindProgramLocations()356 if (!fHasSecondaryOutput) { in enableSecondaryOutput()360 fHasSecondaryOutput = true; in enableSecondaryOutput()
142 bool fHasSecondaryOutput; variable
265 , fHasSecondaryOutput(false) { in GrGLShaderBuilder()651 if (!fHasSecondaryOutput) { in enableSecondaryOutput()655 fHasSecondaryOutput = true; in enableSecondaryOutput()811 if (fHasSecondaryOutput) { in bindProgramLocations()
413 bool fHasSecondaryOutput; variable