Searched refs:fIsOpaque (Results 1 – 10 of 10) sorted by relevance
59 bool fIsOpaque; member
50 return fInfo.fIsOpaque; in isOpaque()
92 info->fIsOpaque = false; // how to compute? in onGetInfo()
362 bool fIsOpaque; variable
1031 fIsOpaque = shader.isOpaque(); in GrGradientEffect()1127 if (fIsOpaque && (kA_GrColorComponentFlag & *validFlags) && 0xff == GrColorUnpackA(*color)) { in getConstantColorComponents()
389 bool fIsOpaque; variable
1125 fIsOpaque = shader.isOpaque(); in GrGradientEffect()1221 if (fIsOpaque && (kA_GrColorComponentFlag & *validFlags) && 0xff == GrColorUnpackA(*color)) { in getConstantColorComponents()