Searched refs:fLocalCoordsVar (Results 1 – 4 of 4) sorted by relevance
26 bool hasExplicitLocalCoords() const { return (fLocalCoordsVar != fPositionVar); } in hasExplicitLocalCoords()33 const GrGLShaderVar& localCoordsAttribute() const { return *fLocalCoordsVar; } in localCoordsAttribute()71 GrGLShaderVar* fLocalCoordsVar; variable
25 , fLocalCoordsVar(NULL) { in GrGLVertexShaderBuilder()72 fLocalCoordsVar->c_str())); in bindProgramLocations()154 fLocalCoordsVar = &fInputs.push_back(); in emitCodeBeforeEffects()155 fLocalCoordsVar->set(kVec2f_GrSLType, in emitCodeBeforeEffects()159 fLocalCoordsVar = fPositionVar; in emitCodeBeforeEffects()
454 const GrGLShaderVar& localCoordsAttribute() const { return *fLocalCoordsVar; } in localCoordsAttribute()459 bool hasExplicitLocalCoords() const { return (fLocalCoordsVar != fPositionVar); } in hasExplicitLocalCoords()496 GrGLShaderVar* fLocalCoordsVar; variable
840 fLocalCoordsVar = &fVSAttrs.push_back(); in emitCodeBeforeEffects()841 fLocalCoordsVar->set(kVec2f_GrSLType, in emitCodeBeforeEffects()845 fLocalCoordsVar = fPositionVar; in emitCodeBeforeEffects()1050 fLocalCoordsVar->c_str())); in bindProgramLocations()