Searched refs:fProgramID (Results 1 – 8 of 8) sorted by relevance
/external/chromium_org/third_party/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 90 , fProgramID(0) in GrGLProgramBuilder() 231 SkASSERT(0 == fProgramID); in finish() 232 GL_CALL_RET(fProgramID, CreateProgram()); in finish() 233 if (!fProgramID) { in finish() 239 if (!this->compileAndAttachShaders(fProgramID, &shadersToDelete)) { in finish() 240 GL_CALL(DeleteProgram(fProgramID)); in finish() 244 this->bindProgramLocations(fProgramID); in finish() 246 GL_CALL(LinkProgram(fProgramID)); in finish() 255 GL_CALL(GetProgramiv(fProgramID, GR_GL_LINK_STATUS, &linked)); in finish() 258 GL_CALL(GetProgramiv(fProgramID, GR_GL_INFO_LOG_LENGTH, &infoLen)); in finish() [all …]
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D | GrGLProgramBuilder.h | 94 SkASSERT(fProgramID); return fGeometryProcessor.get(); in getGeometryProcessor() 96 … GrGLProgramEffects* getColorEffects() const { SkASSERT(fProgramID); return fColorEffects.get(); } in getColorEffects() 97 …GrGLProgramEffects* getCoverageEffects() const { SkASSERT(fProgramID); return fCoverageEffects.get… in getCoverageEffects() 99 SkASSERT(fProgramID); in getBuiltinUniformHandles() 102 GrGLuint getProgramID() const { SkASSERT(fProgramID); return fProgramID; } in getProgramID() 103 bool hasVertexShader() const { SkASSERT(fProgramID); return !fFragOnly; } in hasVertexShader() 104 int getTexCoordSetCount() const { SkASSERT(fProgramID); return fTexCoordSetCnt; } in getTexCoordSetCount() 296 GrGLuint fProgramID; variable
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
D | GrGLProgram.cpp | 58 , fProgramID(builder.getProgramID()) in GrGLProgram() 68 if (fProgramID) { in ~GrGLProgram() 69 GL_CALL(DeleteProgram(fProgramID)); in ~GrGLProgram() 74 fProgramID = 0; in abandon() 78 GL_CALL(UseProgram(fProgramID)); in initSamplerUniforms()
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D | GrGLProgram.h | 60 GrGLuint programID() const { return fProgramID; } in programID() 194 GrGLuint fProgramID; variable
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/external/skia/src/gpu/gl/ |
D | GrGLProgram.cpp | 31 SkASSERT(0 != output.fProgramID); in Create() 52 if (fBuilderOutput.fProgramID) { in ~GrGLProgram() 53 GL_CALL(DeleteProgram(fBuilderOutput.fProgramID)); in ~GrGLProgram() 58 fBuilderOutput.fProgramID = 0; in abandon() 84 GL_CALL(UseProgram(fBuilderOutput.fProgramID)); in initSamplerUniforms()
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D | GrGLShaderBuilder.cpp | 661 SkASSERT(0 == fOutput.fProgramID); in finish() 662 GL_CALL_RET(fOutput.fProgramID, CreateProgram()); in finish() 663 if (!fOutput.fProgramID) { in finish() 669 if (!this->compileAndAttachShaders(fOutput.fProgramID, &shadersToDelete)) { in finish() 670 GL_CALL(DeleteProgram(fOutput.fProgramID)); in finish() 674 this->bindProgramLocations(fOutput.fProgramID); in finish() 676 fUniformManager->getUniformLocations(fOutput.fProgramID, fUniforms); in finish() 679 GL_CALL(LinkProgram(fOutput.fProgramID)); in finish() 688 GL_CALL(GetProgramiv(fOutput.fProgramID, GR_GL_LINK_STATUS, &linked)); in finish() 691 GL_CALL(GetProgramiv(fOutput.fProgramID, GR_GL_INFO_LOG_LENGTH, &infoLen)); in finish() [all …]
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D | GrGLShaderBuilder.h | 69 , fProgramID(0) {} in GenProgramOutput() 81 fProgramID = other.fProgramID; 90 GrGLuint fProgramID; member
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D | GrGLProgram.h | 63 GrGLuint programID() const { return fBuilderOutput.fProgramID; } in programID()
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