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Searched refs:fRTHeightUni (Results 1 – 6 of 6) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/builders/
DGrGLFragmentShaderBuilder.cpp180 SkASSERT(!fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); in fragmentPosition()
183 fProgramBuilder->fUniformHandles.fRTHeightUni = in fragmentPosition()
196 SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); in fragmentPosition()
DGrGLProgramBuilder.h55 UniformHandle fRTHeightUni; member
/external/chromium_org/third_party/skia/src/gpu/gl/
DGrGLProgram.cpp227 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && in setMatrixAndRenderTargetHeight()
229 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, in setMatrixAndRenderTargetHeight()
/external/skia/src/gpu/gl/
DGrGLProgram.cpp238 if (fBuilderOutput.fUniformHandles.fRTHeightUni.isValid() && in setMatrixAndRenderTargetHeight()
240 fUniformManager->set1f(fBuilderOutput.fUniformHandles.fRTHeightUni, in setMatrixAndRenderTargetHeight()
DGrGLShaderBuilder.cpp520 SkASSERT(!fOutput.fUniformHandles.fRTHeightUni.isValid()); in fragmentPosition()
523 fOutput.fUniformHandles.fRTHeightUni = in fragmentPosition()
530 SkASSERT(fOutput.fUniformHandles.fRTHeightUni.isValid()); in fragmentPosition()
DGrGLShaderBuilder.h55 UniformHandle fRTHeightUni; member