Searched refs:fShaderProc32 (Results 1 – 10 of 10) sorted by relevance
126 ShaderProc32 getShaderProc32() const { return fShaderProc32; } in getShaderProc32()142 ShaderProc32 fShaderProc32; // chooseProcs member
456 fShaderProc32 = NULL; in chooseProcs()628 fShaderProc32 = SK_ARM_NEON_WRAP(Clamp_SI8_opaque_D32_filter_DX_shaderproc); in chooseProcs()631 if (NULL == fShaderProc32) { in chooseProcs()632 fShaderProc32 = this->chooseShaderProc32(); in chooseProcs()
142 fShaderProc32 = highQualityFilter32; in setBitmapFilterProcs()
117 ShaderProc32 getShaderProc32() const { return fShaderProc32; } in getShaderProc32()133 ShaderProc32 fShaderProc32; // chooseProcs member
375 fShaderProc32 = NULL; in chooseProcs()558 fShaderProc32 = SK_ARM_NEON_WRAP(Clamp_SI8_opaque_D32_filter_DX_shaderproc); in chooseProcs()561 if (NULL == fShaderProc32) { in chooseProcs()562 fShaderProc32 = this->chooseShaderProc32(); in chooseProcs()
148 fShaderProc32 = highQualityFilter32; in setBitmapFilterProcs()
182 if (fShaderProc32 == highQualityFilter32) { in platformProcs()183 fShaderProc32 = highQualityFilter_SSE2; in platformProcs()
187 if (fShaderProc32 == highQualityFilter32) { in platformProcs()188 fShaderProc32 = highQualityFilter_SSE2; in platformProcs()
388 fShaderProc32 = NULL; in platformProcs()
216 fShaderProc32 = NULL; in platformProcs()