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Searched refs:fTileModeX (Results 1 – 12 of 12) sorted by relevance

/external/skia/src/core/
DSkBitmapProcShader.cpp38 fTileModeX = (uint8_t)tmx; in SkBitmapProcShader()
46 fTileModeX = buffer.readUInt(); in SkBitmapProcShader()
60 xy[0] = (TileMode)fTileModeX; in asABitmap()
70 buffer.writeUInt(fTileModeX); in flatten()
115 state->fTileModeX = fTileModeX; in onCreateContext()
365 gTileModeName[fTileModeX], in toString()
405 (TileMode)fTileModeX, in asNewEffect()
DSkBitmapProcState_matrixProcs.cpp483 switch (fTileModeX) { in chooseMatrixProc()
503 if (SkShader::kClamp_TileMode == fTileModeX && SkShader::kClamp_TileMode == fTileModeY) { in chooseMatrixProc()
514 if (SkShader::kRepeat_TileMode == fTileModeX && SkShader::kRepeat_TileMode == fTileModeY) { in chooseMatrixProc()
518 fTileProcX = choose_tile_proc(fTileModeX); in chooseMatrixProc()
520 fTileLowBitsProcX = choose_tile_lowbits_proc(fTileModeX); in chooseMatrixProc()
DSkBitmapProcShader.h63 uint8_t fTileModeX, fTileModeY; variable
DSkBitmapProcState.cpp420 bool clampClamp = SkShader::kClamp_TileMode == fTileModeX && in chooseProcs()
623 } else if (SkShader::kRepeat_TileMode == fTileModeX && in chooseProcs()
791 if (SkShader::kClamp_TileMode != s.fTileModeX || in S32_D32_constX_shaderproc()
823 (SkShader::kClamp_TileMode != s.fTileModeX || in S32_D32_constX_shaderproc()
924 SkShader::TileMode tx = (SkShader::TileMode)fTileModeX; in chooseShaderProc32()
DSkBitmapFilter.cpp132 if (SkShader::kClamp_TileMode != fTileModeX || SkShader::kClamp_TileMode != fTileModeY) { in setBitmapFilterProcs()
DSkBitmapProcState.h88 uint8_t fTileModeX; // CONSTRUCTOR member
/external/chromium_org/third_party/skia/src/core/
DSkBitmapProcShader.cpp38 fTileModeX = (uint8_t)tmx; in SkBitmapProcShader()
46 fTileModeX = buffer.readUInt(); in SkBitmapProcShader()
61 xy[0] = (TileMode)fTileModeX; in asABitmap()
83 buffer.writeUInt(fTileModeX); in flatten()
128 state->fTileModeX = fTileModeX; in onCreateContext()
378 gTileModeName[fTileModeX], in toString()
418 (TileMode)fTileModeX, in asFragmentProcessor()
DSkBitmapProcState_matrixProcs.cpp482 switch (fTileModeX) { in chooseMatrixProc()
502 if (SkShader::kClamp_TileMode == fTileModeX && SkShader::kClamp_TileMode == fTileModeY) { in chooseMatrixProc()
513 if (SkShader::kRepeat_TileMode == fTileModeX && SkShader::kRepeat_TileMode == fTileModeY) { in chooseMatrixProc()
517 fTileProcX = choose_tile_proc(fTileModeX); in chooseMatrixProc()
519 fTileLowBitsProcX = choose_tile_lowbits_proc(fTileModeX); in chooseMatrixProc()
DSkBitmapProcState.cpp339 bool clampClamp = SkShader::kClamp_TileMode == fTileModeX && in chooseProcs()
553 } else if (SkShader::kRepeat_TileMode == fTileModeX && in chooseProcs()
721 if (SkShader::kClamp_TileMode != s.fTileModeX || in S32_D32_constX_shaderproc()
753 (SkShader::kClamp_TileMode != s.fTileModeX || in S32_D32_constX_shaderproc()
854 SkShader::TileMode tx = (SkShader::TileMode)fTileModeX; in chooseShaderProc32()
DSkBitmapProcShader.h66 uint8_t fTileModeX, fTileModeY; variable
DSkBitmapFilter.cpp138 if (SkShader::kClamp_TileMode != fTileModeX || SkShader::kClamp_TileMode != fTileModeY) { in setBitmapFilterProcs()
DSkBitmapProcState.h85 uint8_t fTileModeX; // CONSTRUCTOR member