Searched refs:fTileModeX (Results 1 – 12 of 12) sorted by relevance
38 fTileModeX = (uint8_t)tmx; in SkBitmapProcShader()46 fTileModeX = buffer.readUInt(); in SkBitmapProcShader()60 xy[0] = (TileMode)fTileModeX; in asABitmap()70 buffer.writeUInt(fTileModeX); in flatten()115 state->fTileModeX = fTileModeX; in onCreateContext()365 gTileModeName[fTileModeX], in toString()405 (TileMode)fTileModeX, in asNewEffect()
483 switch (fTileModeX) { in chooseMatrixProc()503 if (SkShader::kClamp_TileMode == fTileModeX && SkShader::kClamp_TileMode == fTileModeY) { in chooseMatrixProc()514 if (SkShader::kRepeat_TileMode == fTileModeX && SkShader::kRepeat_TileMode == fTileModeY) { in chooseMatrixProc()518 fTileProcX = choose_tile_proc(fTileModeX); in chooseMatrixProc()520 fTileLowBitsProcX = choose_tile_lowbits_proc(fTileModeX); in chooseMatrixProc()
63 uint8_t fTileModeX, fTileModeY; variable
420 bool clampClamp = SkShader::kClamp_TileMode == fTileModeX && in chooseProcs()623 } else if (SkShader::kRepeat_TileMode == fTileModeX && in chooseProcs()791 if (SkShader::kClamp_TileMode != s.fTileModeX || in S32_D32_constX_shaderproc()823 (SkShader::kClamp_TileMode != s.fTileModeX || in S32_D32_constX_shaderproc()924 SkShader::TileMode tx = (SkShader::TileMode)fTileModeX; in chooseShaderProc32()
132 if (SkShader::kClamp_TileMode != fTileModeX || SkShader::kClamp_TileMode != fTileModeY) { in setBitmapFilterProcs()
88 uint8_t fTileModeX; // CONSTRUCTOR member
38 fTileModeX = (uint8_t)tmx; in SkBitmapProcShader()46 fTileModeX = buffer.readUInt(); in SkBitmapProcShader()61 xy[0] = (TileMode)fTileModeX; in asABitmap()83 buffer.writeUInt(fTileModeX); in flatten()128 state->fTileModeX = fTileModeX; in onCreateContext()378 gTileModeName[fTileModeX], in toString()418 (TileMode)fTileModeX, in asFragmentProcessor()
482 switch (fTileModeX) { in chooseMatrixProc()502 if (SkShader::kClamp_TileMode == fTileModeX && SkShader::kClamp_TileMode == fTileModeY) { in chooseMatrixProc()513 if (SkShader::kRepeat_TileMode == fTileModeX && SkShader::kRepeat_TileMode == fTileModeY) { in chooseMatrixProc()517 fTileProcX = choose_tile_proc(fTileModeX); in chooseMatrixProc()519 fTileLowBitsProcX = choose_tile_lowbits_proc(fTileModeX); in chooseMatrixProc()
339 bool clampClamp = SkShader::kClamp_TileMode == fTileModeX && in chooseProcs()553 } else if (SkShader::kRepeat_TileMode == fTileModeX && in chooseProcs()721 if (SkShader::kClamp_TileMode != s.fTileModeX || in S32_D32_constX_shaderproc()753 (SkShader::kClamp_TileMode != s.fTileModeX || in S32_D32_constX_shaderproc()854 SkShader::TileMode tx = (SkShader::TileMode)fTileModeX; in chooseShaderProc32()
66 uint8_t fTileModeX, fTileModeY; variable
138 if (SkShader::kClamp_TileMode != fTileModeX || SkShader::kClamp_TileMode != fTileModeY) { in setBitmapFilterProcs()
85 uint8_t fTileModeX; // CONSTRUCTOR member