Searched refs:fUniformManager (Results 1 – 4 of 4) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLProgram.cpp | 47 , fUniformManager(SkRef(uman)) { in GrGLProgram() 87 fUniformManager->setSampler(fBuilderOutput.fUniformHandles.fDstCopySamplerUni, texUnitIdx); in initSamplerUniforms() 90 fBuilderOutput.fColorEffects->initSamplers(*fUniformManager, &texUnitIdx); in initSamplerUniforms() 91 fBuilderOutput.fCoverageEffects->initSamplers(*fUniformManager, &texUnitIdx); in initSamplerUniforms() 122 fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni, in setData() 125 fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyScaleUni, in setData() 141 fBuilderOutput.fColorEffects->setData(fGpu, *fUniformManager, colorStages); in setData() 142 fBuilderOutput.fCoverageEffects->setData(fGpu, *fUniformManager, coverageStages); in setData() 176 fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fColorUni, 1, c); in setColor() 215 fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fCoverageUni, 1, c); in setCoverage() [all …]
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D | GrGLShaderBuilder.cpp | 257 , fUniformManager(SkRef(uniformManager)) in GrGLShaderBuilder() 448 fUniformManager->appendUniform(type, count); in addUniformArray() 675 if (fUniformManager->isUsingBindUniform()) { in finish() 676 fUniformManager->getUniformLocations(fOutput.fProgramID, fUniforms); in finish() 710 if (!fUniformManager->isUsingBindUniform()) { in finish() 711 fUniformManager->getUniformLocations(fOutput.fProgramID, fUniforms); in finish()
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D | GrGLProgram.h | 197 SkAutoTUnref<GrGLUniformManager> fUniformManager; variable
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D | GrGLShaderBuilder.h | 197 return fUniformManager->getBuilderUniform(fUniforms, u).fVariable; in getUniformVariable() 399 SkAutoTUnref<GrGLUniformManager> fUniformManager; variable
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