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Searched refs:fViewMatrixUni (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLProgram.cpp245 SkASSERT(!fBuilderOutput.fUniformHandles.fViewMatrixUni.isValid()); in setMatrixAndRenderTargetHeight()
251 SkASSERT(fBuilderOutput.fUniformHandles.fViewMatrixUni.isValid()); in setMatrixAndRenderTargetHeight()
259 fUniformManager->setMatrix3f(fBuilderOutput.fUniformHandles.fViewMatrixUni, viewMatrix); in setMatrixAndRenderTargetHeight()
DGrGLShaderBuilder.h48 UniformHandle fViewMatrixUni; member
DGrGLShaderBuilder.cpp849 fOutput.fUniformHandles.fViewMatrixUni = in emitCodeBeforeEffects()
/external/chromium_org/third_party/skia/src/gpu/gl/
DGrGLProgram.cpp238 SkASSERT(fBuiltinUniformHandles.fViewMatrixUni.isValid()); in setMatrixAndRenderTargetHeight()
246 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, viewMatrix); in setMatrixAndRenderTargetHeight()
/external/chromium_org/third_party/skia/src/gpu/gl/builders/
DGrGLVertexShaderBuilder.cpp163 fProgramBuilder->fUniformHandles.fViewMatrixUni = in emitCodeBeforeEffects()
DGrGLProgramBuilder.h48 UniformHandle fViewMatrixUni; member