Searched refs:fallback_dir (Results 1 – 3 of 3) sorted by relevance
30 const char* fallback_dir) { in GetXDGDirectory() argument37 path = path.Append(fallback_dir); in GetXDGDirectory()42 FilePath GetXDGUserDirectory(const char* dir_name, const char* fallback_dir) { in GetXDGUserDirectory() argument50 path = path.Append(fallback_dir); in GetXDGUserDirectory()
40 const char* fallback_dir);46 const char* fallback_dir);
329 base::FilePath fallback_dir( in CreateTempProfileDir() local331 base::DeleteFile(fallback_dir, true); in CreateTempProfileDir()332 base::CreateDirectory(fallback_dir); in CreateTempProfileDir()333 if (!temp_dir_.Set(fallback_dir)) { in CreateTempProfileDir()