Searched refs:final_x_ (Results 1 – 2 of 2) sorted by relevance
166 final_x_(0), in Scroller()216 final_x_ = start_x + dx; in StartScroll()266 final_x_ = start_x + total_distance * coeff_x; in Fling()267 final_x_ = Clamped(final_x_, min_x_, max_x_); in Fling()289 curr_x_ = final_x_; in ComputeScrollOffset()327 if (ApproxEquals(curr_x_, final_x_) && ApproxEquals(curr_y_, final_y_)) { in ComputeScrollOffset()344 final_x_ = new_x; in SetFinalX()356 curr_x_ = final_x_; in AbortAnimation()397 float Scroller::GetFinalX() const { return final_x_; } in GetFinalX()407 delta_x_ = final_x_ - start_x_; in RecomputeDeltas()
116 float final_x_; variable