Searched refs:flipped_ (Results 1 – 4 of 4) sorted by relevance
25 flipped_(true), in TextureLayerImpl()59 texture_layer->SetFlipped(flipped_); in PushPropertiesTo()182 flipped_); in AppendQuads()213 flipped_ = flipped; in SetFlipped()
29 flipped_(true), in TextureLayer()62 if (flipped_ == flipped) in SetFlipped()64 flipped_ = flipped; in SetFlipped()240 texture_layer->SetFlipped(flipped_); in PushPropertiesTo()
65 bool flipped_; variable
159 bool flipped_; variable