Searched refs:floatsPtr (Results 1 – 2 of 2) sorted by relevance
141 Vector<RenderBox*>* floatsPtr() { ASSERT(!isDirty()); return m_floats.get(); } in floatsPtr() function
1001 if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) { in linkToEndLineIfNeeded()1609 Vector<RenderBox*>* cleanLineFloats = line->floatsPtr(); in checkFloatsInCleanLine()1723 if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) { in determineStartPosition()