Searched refs:frg (Results 1 – 2 of 2) sorted by relevance
72 GLint createShader(const char* vtx, const char* frg) in createShader() argument87 glShaderSource(frg_id, 1, &frg, 0); in createShader()224 const char* frg = "" in test_openglsupport() local236 GLint prg_id = createShader(vtx,frg); in test_openglsupport()255 const char* frg = "#version 120\n" in test_openglsupport() local264 GLint prg_id = createShader(vtx,frg); in test_openglsupport()287 const char* frg = "#version 150\n" in test_openglsupport() local294 GLint prg_id = createShader(vtx,frg); in test_openglsupport()312 const char* frg = "#version 150\n" in test_openglsupport() local319 GLint prg_id = createShader(vtx,frg); in test_openglsupport()
1590 ifstream frg(ICU_REGIONS); in main() local1591 if (frg) { in main()1593 while (getline(frg, line)) { in main()