Searched refs:g_gl_max_texture_units (Results 1 – 1 of 1) sorted by relevance
66 GLint g_gl_max_texture_units = 0; variable182 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &g_gl_max_texture_units); in ScopedAppGLStateRestoreImpl()183 DCHECK_GT(g_gl_max_texture_units, 0); in ScopedAppGLStateRestoreImpl()261 texture_bindings_.resize(g_gl_max_texture_units); in ScopedAppGLStateRestoreImpl()262 for (int ii = 0; ii < g_gl_max_texture_units; ++ii) { in ScopedAppGLStateRestoreImpl()339 for (int ii = 0; ii < g_gl_max_texture_units; ++ii) { in ~ScopedAppGLStateRestoreImpl()