Searched refs:g_sync_point_manager (Results 1 – 1 of 1) sorted by relevance
179 base::LazyInstance<SyncPointManager> g_sync_point_manager = variable698 uint32 sync_point = g_sync_point_manager.Get().GenerateSyncPoint(); in InsertSyncPoint()706 return g_sync_point_manager.Get().GenerateSyncPoint(); in InsertFutureSyncPoint()727 g_sync_point_manager.Get().RetireSyncPoint(sync_point); in RetireSyncPointOnGpuThread()740 g_sync_point_manager.Get().WaitSyncPoint(sync_point); in WaitSyncPointOnGpuThread()750 if (g_sync_point_manager.Get().IsSyncPointPassed(sync_point)) { in SignalSyncPointOnGpuThread()