Searched refs:getActiveSampler (Results 1 – 4 of 4) sorted by relevance
132 unsigned int getActiveSampler() const;
819 return static_cast<Texture2D*>(getSamplerTexture(mState.getActiveSampler(), GL_TEXTURE_2D)); in getTexture2D()824 …return static_cast<TextureCubeMap*>(getSamplerTexture(mState.getActiveSampler(), GL_TEXTURE_CUBE_M… in getTextureCubeMap()829 return static_cast<Texture3D*>(getSamplerTexture(mState.getActiveSampler(), GL_TEXTURE_3D)); in getTexture3D()834 …return static_cast<Texture2DArray*>(getSamplerTexture(mState.getActiveSampler(), GL_TEXTURE_2D_ARR… in getTexture2DArray()
603 unsigned int State::getActiveSampler() const in getActiveSampler() function in gl::State
1169 … if (context->getState().getActiveSampler() >= context->getCaps().maxCombinedTextureImageUnits) in ValidateStateQuery()