Searched refs:getBlendState (Results 1 – 8 of 8) sorted by relevance
54 ID3D11BlendState *getBlendState(const std::vector<MaskedRenderTarget> &rts);
37 …gl::Error getBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, ID3D…
361 ID3D11BlendState *blendState = getBlendState(maskedClearRenderTargets); in clearFramebuffer()445 ID3D11BlendState *Clear11::getBlendState(const std::vector<MaskedRenderTarget>& rts) in getBlendState() function in rx::Clear11
82 gl::Error RenderStateCache::getBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState … in getBlendState() function in rx::RenderStateCache
612 gl::Error error = mStateCache.getBlendState(framebuffer, blendState, &dxBlendState); in setBlendState()
42 const BlendState &getBlendState() const;
196 const BlendState &State::getBlendState() const in getBlendState() function in gl::State
1372 … mRenderer->setBlendState(framebufferObject, mState.getBlendState(), mState.getBlendColor(), mask); in applyState()