Home
last modified time | relevance | path

Searched refs:getBlendState (Results 1 – 8 of 8) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
DClear11.h54 ID3D11BlendState *getBlendState(const std::vector<MaskedRenderTarget> &rts);
DRenderStateCache.h37 …gl::Error getBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, ID3D…
DClear11.cpp361 ID3D11BlendState *blendState = getBlendState(maskedClearRenderTargets); in clearFramebuffer()
445 ID3D11BlendState *Clear11::getBlendState(const std::vector<MaskedRenderTarget>& rts) in getBlendState() function in rx::Clear11
DRenderStateCache.cpp82 gl::Error RenderStateCache::getBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState … in getBlendState() function in rx::RenderStateCache
DRenderer11.cpp612 gl::Error error = mStateCache.getBlendState(framebuffer, blendState, &dxBlendState); in setBlendState()
/external/chromium_org/third_party/angle/src/libGLESv2/
DState.h42 const BlendState &getBlendState() const;
DState.cpp196 const BlendState &State::getBlendState() const in getBlendState() function in gl::State
DContext.cpp1372 … mRenderer->setBlendState(framebufferObject, mState.getBlendState(), mState.getBlendColor(), mask); in applyState()