Searched refs:getDepthRange (Results 1 – 3 of 3) sorted by relevance
70 void getDepthRange(float *zNear, float *zFar) const;
344 void State::getDepthRange(float *zNear, float *zFar) const in getDepthRange() function in gl::State
1321 mState.getDepthRange(&nearZ, &farZ); in applyRenderTarget()