Searched refs:getDepthStencilState (Results 1 – 9 of 9) sorted by relevance
79 ID3D11DepthStencilState *getDepthStencilState(const gl::ClearParameters &clearParams);
39 …gl::Error getDepthStencilState(const gl::DepthStencilState &dsState, ID3D11DepthStencilState **out…
365 ID3D11DepthStencilState *dsState = getDepthStencilState(clearParams); in clearFramebuffer()504 ID3D11DepthStencilState *Clear11::getDepthStencilState(const gl::ClearParameters &clearParams) in getDepthStencilState() function in rx::Clear11
294 gl::Error RenderStateCache::getDepthStencilState(const gl::DepthStencilState &dsState, ID3D11DepthS… in getDepthStencilState() function in rx::RenderStateCache
659 gl::Error error = mStateCache.getDepthStencilState(depthStencilState, &dxDepthStencilState); in setDepthStencilState()
43 const DepthStencilState &getDepthStencilState() const;
201 const DepthStencilState &State::getDepthStencilState() const in getDepthStencilState() function in gl::State
1436 const gl::DepthStencilState &depthStencilState = state.getDepthStencilState(); in ValidateDrawBase()
1374 …mRenderer->setDepthStencilState(mState.getDepthStencilState(), mState.getStencilRef(), mState.getS… in applyState()