Searched refs:getIndexedUniformBuffer (Results 1 – 3 of 3) sorted by relevance
194 Buffer *getIndexedUniformBuffer(GLuint index) const;
1491 if (mState.getIndexedUniformBuffer(blockBinding)->id() == 0) in applyUniformBuffers()1498 Buffer *uniformBuffer = mState.getIndexedUniformBuffer(blockBinding); in applyUniformBuffers()
955 Buffer *State::getIndexedUniformBuffer(GLuint index) const in getIndexedUniformBuffer() function in gl::State