Searched refs:getSamplerTexture (Results 1 – 4 of 4) sorted by relevance
/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | Context.cpp | 819 return static_cast<Texture2D*>(getSamplerTexture(mState.getActiveSampler(), GL_TEXTURE_2D)); in getTexture2D() 824 …return static_cast<TextureCubeMap*>(getSamplerTexture(mState.getActiveSampler(), GL_TEXTURE_CUBE_M… in getTextureCubeMap() 829 return static_cast<Texture3D*>(getSamplerTexture(mState.getActiveSampler(), GL_TEXTURE_3D)); in getTexture3D() 834 …return static_cast<Texture2DArray*>(getSamplerTexture(mState.getActiveSampler(), GL_TEXTURE_2D_ARR… in getTexture2DArray() 837 Texture *Context::getSamplerTexture(unsigned int sampler, GLenum type) const in getSamplerTexture() function in gl::Context 845 return mState.getSamplerTexture(sampler, type); in getSamplerTexture() 1403 Texture* texture = getSamplerTexture(textureUnit, textureType); in generateSwizzles() 1432 Texture* texture = getSamplerTexture(textureUnit, textureType); in applyTextures()
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D | State.h | 134 Texture *getSamplerTexture(unsigned int sampler, GLenum type) const;
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D | Context.h | 170 Texture *getSamplerTexture(unsigned int sampler, GLenum type) const;
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D | State.cpp | 613 Texture *State::getSamplerTexture(unsigned int sampler, GLenum type) const in getSamplerTexture() function in gl::State
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