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Searched refs:getSamplerTexture (Results 1 – 4 of 4) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/
DContext.cpp819 return static_cast<Texture2D*>(getSamplerTexture(mState.getActiveSampler(), GL_TEXTURE_2D)); in getTexture2D()
824 …return static_cast<TextureCubeMap*>(getSamplerTexture(mState.getActiveSampler(), GL_TEXTURE_CUBE_M… in getTextureCubeMap()
829 return static_cast<Texture3D*>(getSamplerTexture(mState.getActiveSampler(), GL_TEXTURE_3D)); in getTexture3D()
834 …return static_cast<Texture2DArray*>(getSamplerTexture(mState.getActiveSampler(), GL_TEXTURE_2D_ARR… in getTexture2DArray()
837 Texture *Context::getSamplerTexture(unsigned int sampler, GLenum type) const in getSamplerTexture() function in gl::Context
845 return mState.getSamplerTexture(sampler, type); in getSamplerTexture()
1403 Texture* texture = getSamplerTexture(textureUnit, textureType); in generateSwizzles()
1432 Texture* texture = getSamplerTexture(textureUnit, textureType); in applyTextures()
DState.h134 Texture *getSamplerTexture(unsigned int sampler, GLenum type) const;
DContext.h170 Texture *getSamplerTexture(unsigned int sampler, GLenum type) const;
DState.cpp613 Texture *State::getSamplerTexture(unsigned int sampler, GLenum type) const in getSamplerTexture() function in gl::State