Searched refs:getTargetBuffer (Results 1 – 4 of 4) sorted by relevance
212 Buffer *getTargetBuffer(GLenum target) const;
531 gl::Buffer *buffer = context->getState().getTargetBuffer(target); in glBufferData()573 gl::Buffer *buffer = context->getState().getTargetBuffer(target); in glBufferSubData()2000 gl::Buffer *buffer = context->getState().getTargetBuffer(target); in glGetBufferParameteriv()4909 …context->getState().setVertexAttribState(index, context->getState().getTargetBuffer(GL_ARRAY_BUFFE… in glVertexAttribPointer()6277 …context->getState().setVertexAttribState(index, context->getState().getTargetBuffer(GL_ARRAY_BUFFE… in glVertexAttribIPointer()6835 gl::Buffer *readBuffer = context->getState().getTargetBuffer(readTarget); in glCopyBufferSubData()6836 gl::Buffer *writeBuffer = context->getState().getTargetBuffer(writeTarget); in glCopyBufferSubData()7562 gl::Buffer *buffer = context->getState().getTargetBuffer(target); in glGetBufferParameteri64v()8426 gl::Buffer *buffer = context->getState().getTargetBuffer(target); in glGetBufferPointervOES()8452 gl::Buffer *buffer = context->getState().getTargetBuffer(target); in glMapBufferOES()[all …]
1013 Buffer *State::getTargetBuffer(GLenum target) const in getTargetBuffer() function in gl::State1450 Buffer *buffer = getTargetBuffer(target); in hasMappedBuffer()
524 gl::Buffer *pixelUnpackBuffer = context->getState().getTargetBuffer(GL_PIXEL_UNPACK_BUFFER); in ValidateES3TexImageParameters()