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Searched refs:getVertexArray (Results 1 – 10 of 10) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/
DState.cpp822 VertexArray *State::getVertexArray() const in getVertexArray() function in gl::State
1020 case GL_ELEMENT_ARRAY_BUFFER: return getVertexArray()->getElementArrayBuffer(); in getTargetBuffer()
1031 getVertexArray()->enableAttribute(attribNum, enabled); in setEnableVertexAttribArray()
1055getVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, s… in setVertexAttribState()
1060 return getVertexArray()->getVertexAttribute(attribNum); in getVertexAttribState()
1076 return getVertexArray()->getVertexAttribute(attribNum).pointer; in getVertexAttribPointer()
1202 …case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getVertexArray()->getElementArrayBuffe… in getIntegerv()
DContext.cpp466 VertexArray *Context::getVertexArray(GLuint handle) const in getVertexArray() function in gl::Context
514 mState.getVertexArray()->setElementArrayBuffer(getBuffer(buffer)); in bindElementArrayBuffer()
553 if (!getVertexArray(vertexArray)) in bindVertexArray()
559 mState.setVertexArrayBinding(getVertexArray(vertexArray)); in bindVertexArray()
1381 const VertexAttribute *vertexAttributes = mState.getVertexArray()->getVertexAttributes(); in applyShaders()
1686 …Error error = mRenderer->applyVertexBuffer(programBinary, mState.getVertexArray()->getVertexAttrib… in drawArrays()
1733 VertexArray *vao = mState.getVertexArray(); in drawElements()
2035 mState.getVertexArray()->setVertexAttribDivisor(index, divisor); in setVertexAttribDivisor()
DState.h164 VertexArray *getVertexArray() const;
DContext.h159 VertexArray *getVertexArray(GLuint handle) const;
DvalidationES.cpp1470 const VertexArray *vao = state.getVertexArray(); in ValidateDrawBase()
1570 const VertexArray *vao = state.getVertexArray(); in ValidateDrawInstancedANGLE()
1634 const gl::VertexArray *vao = state.getVertexArray(); in ValidateDrawElements()
DlibGLESv2.cpp4903 …if (context->getState().getVertexArray()->id() != 0 && context->getState().getArrayBufferId() == 0… in glVertexAttribPointer()
5743 gl::VertexArray *vao = context->getVertexArray(array); in glBindVertexArray()
5830 gl::VertexArray *vao = context->getVertexArray(array); in glIsVertexArray()
6271 …if (context->getState().getVertexArray()->id() != 0 && context->getState().getArrayBufferId() == 0… in glVertexAttribIPointer()
/external/skia/src/gpu/gl/debug/
DGrDebugGL.h69 GrVertexArrayObj* getVertexArray() { return fVertexArray; } in getVertexArray() function
DGrGLCreateDebugInterface.cpp554 if (GrDebugGL::getInstance()->getVertexArray() == array) { in debugGLDeleteVertexArrays()
/external/chromium_org/third_party/skia/src/gpu/gl/debug/
DGrDebugGL.h69 GrVertexArrayObj* getVertexArray() { return fVertexArray; } in getVertexArray() function
DGrGLCreateDebugInterface.cpp554 if (GrDebugGL::getInstance()->getVertexArray() == array) { in debugGLDeleteVertexArrays()