Searched refs:hardware_renderer_ (Results 1 – 2 of 2) sorted by relevance
271 DCHECK(!hardware_renderer_.get()); in ~AwContents()351 if (hardware_renderer_) in DrawGL()352 hardware_renderer_->CommitFrame(); in DrawGL()385 hardware_renderer_.reset(); in DrawGL()398 if (!hardware_renderer_) { in DrawGL()399 hardware_renderer_.reset(new HardwareRenderer(&shared_renderer_state_)); in DrawGL()400 hardware_renderer_->CommitFrame(); in DrawGL()403 hardware_renderer_->DrawGL(state_restore.stencil_enabled(), in DrawGL()925 DCHECK(!hardware_renderer_); in ReleaseHardwareDrawIfNeeded()
244 scoped_ptr<HardwareRenderer> hardware_renderer_; variable