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Searched refs:hasLodBias (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp426 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources() local
465 if (hasLodBias) in initShaderSources()
478 if (hasLodBias) in initShaderSources()
517 if (hasLodBias) in initShaderSources()
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp570 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in init() local
572 DE_ASSERT(!isGrad || !hasLodBias); in init()
574 if (hasLodBias) in init()
815 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources() local
828 DE_ASSERT(!isGrad || !hasLodBias); in initShaderSources()
869 else if (hasLodBias) in initShaderSources()
893 if (hasLodBias) in initShaderSources()
983 else if (hasLodBias) in initShaderSources()
/external/deqp/framework/randomshaders/
DrsgExpression.cpp1479 bool hasLodBias = m_type == TYPE_TEXTURE2D_LOD || in createNextChild() local
1483 if (hasLodBias && !m_lodBiasExpr) in createNextChild()