Searched refs:has_shadow (Results 1 – 6 of 6) sorted by relevance
162 bool has_shadow = false; in UnpickleAppListItem() local163 if (!it->ReadBool(&has_shadow)) in UnpickleAppListItem()168 result->SetIcon(icon, has_shadow); in UnpickleAppListItem()179 if (!pickle->WriteBool(item->has_shadow())) in PickleAppListItem()189 dest_item->SetIcon(src_item->icon(), src_item->has_shadow()); in CopyOverItem()
24 void AppListItem::SetIcon(const gfx::ImageSkia& icon, bool has_shadow) { in SetIcon() argument26 has_shadow_ = has_shadow; in SetIcon()
36 void SetIcon(const gfx::ImageSkia& icon, bool has_shadow);38 bool has_shadow() const { return has_shadow_; } in has_shadow() function
113 SetIcon(item->icon(), item->has_shadow()); in AppListItemView()131 void AppListItemView::SetIcon(const gfx::ImageSkia& icon, bool has_shadow) { in SetIcon() argument142 if (has_shadow) { in SetIcon()538 SetIcon(item_weak_->icon(), item_weak_->has_shadow()); in ItemIconChanged()
45 void SetIcon(const gfx::ImageSkia& icon, bool has_shadow);
287 [[[self button] cell] setHasShadow:[self model]->has_shadow()];