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Searched refs:iOS (Results 1 – 25 of 206) sorted by relevance

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/external/clang/include/clang/Basic/
DObjCRuntime.h42 iOS, enumerator
83 case iOS: return true; in isNonFragile()
116 case iOS: in isGNUFamily()
138 case iOS: return true; in allowsARC()
155 case iOS: return getVersion() >= VersionTuple(5); in hasNativeARC()
169 case iOS: in hasOptimizedSetter()
199 case iOS: return getVersion() >= VersionTuple(6); in hasSubscripting()
226 case iOS: in allowsPointerArithmetic()
247 case iOS: return getVersion() >= VersionTuple(5); in hasTerminate()
259 case iOS: return true; in hasWeakClassImport()
[all …]
DTargetCXXABI.h64 iOS, enumerator
115 case iOS: in isItaniumFamily()
131 case iOS: in isMicrosoft()
213 case iOS: // old iOS compilers did not follow this rule in canKeyFunctionBeInline()
259 case iOS: in getTailPaddingUseRules()
/external/deqp/framework/delibs/cmake/
Dtoolchain-ios.cmake3 # It has been altered for iOS development
29 set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FOR…
31 # Determine the cmake host system version so we know where to find the iOS SDKs
38 # Force the compilers to gcc for iOS
47 # All iOS/Darwin specific settings - some may be redundant
60 # Hidden visibilty is required for cxx on iOS
82 # Setup iOS platform unless specified manually with IOS_PLATFORM
86 set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
103 # Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
114 set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
[all …]
/external/ceres-solver/cmake/
DiOS.cmake42 # It has been altered for iOS development
67 # A macro used to find executable programs on the host system, not within the iOS environment.
78 set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FOR…
80 # Determine the cmake host system version so we know where to find the iOS SDKs
87 # Force the compilers to gcc for iOS
97 # All iOS/Darwin specific settings - some may be redundant
110 # Hidden visibilty is required for cxx on iOS
133 # Setup iOS platform unless specified manually with IOS_PLATFORM
137 set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
167 # Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
[all …]
/external/clang/test/SemaObjC/
Dproperty-deprecated-warning.m35 …elf dep_target]]; // expected-warning {{'dep_target' is deprecated: first deprecated in iOS 3.0}} \
36 … // expected-warning {{'setDep_target:' is deprecated: first deprecated in iOS 3.0}}
48 … setTarget: (id)0]; // expected-warning {{'setTarget:' is deprecated: first deprecated in iOS 3.0}}
49 …elf dep_target]]; // expected-warning {{'dep_target' is deprecated: first deprecated in iOS 3.0}} \
50 … // expected-warning {{'setDep_target:' is deprecated: first deprecated in iOS 3.0}}
64 …if ([obj isEnabled]) // expected-warning {{'isEnabled' is deprecated: first deprecated in iOS 3.0}}
65 …ewDelegate:0]; // expected-warning {{'setNewDelegate:' is deprecated: first deprecated in iOS 3.0}}
79 …return [obj2 ptarget]; // expected-warning {{'ptarget' is deprecated: first deprecated in iOS 3.…
/external/chromium_org/third_party/libjingle/source/talk/app/webrtc/objc/
DREADME2 webrtc::PeerConnection API. This can be built for Mac or iOS. This
6 - Make sure gclient is checking out tools necessary to target iOS: your
12 up for building for iOS-device, iOS-simulator, and Mac (resp) are:
52 - To build & launch the sample app on the iOS simulator:
56 - To build & sign the sample app for an iOS device:
59 - To install the sample app on an iOS device:
77 - Tap AppRTCDemo on the iOS device's home screen (might have to scroll to find it).
/external/chromium_org/build/ios/
Dmac_build.gypi5 # Xcode throws an error if an iOS target depends on a Mac OS X target. So
49 # set by the iOS build don't pollute the Mac build.
62 # Don't use anything set for the iOS side of things.
68 # nacl isn't in the iOS checkout, make sure it's turned off
Dchrome_ios.croc2 # Crocodile config file for Chromium iOS.
4 # Note that Chromium iOS also uses the config file at src/build/common.croc.
/external/deqp/targets/ios/
Dios.cmake1 # iOS Target
3 set(DEQP_TARGET_NAME "iOS")
/external/chromium_org/third_party/icu/
Dicu.isolate6 # iOS always has the icu data in the bundle and we don't have to
7 # specify the dependency for iOS here.
/external/chromium_org/components/dom_distiller/webui/
DDEPS6 # also supposed to be working on iOS, and there is currently no concrete plan
7 # yet for extracting webui as something that is reusable across iOS and other
/external/compiler-rt/make/
DAppleBI.mk19 INSTALL_TARGET = install-iOS
21 INSTALL_TARGET = install-iOS-Simulator
82 install-iOS: $(SYMROOT)/libcompiler_rt-static.a \
118 install-iOS-Simulator: $(SYMROOT)/libcompiler_rt_sim.dylib \
/external/chromium_org/build/config/ios/
Dios_sdk.gni10 # Set to true when targeting a simulator build on iOS. False means that the
16 # Version of iOS that we're targeting.
/external/clang/lib/Basic/
DObjCRuntime.cpp32 case ObjCRuntime::iOS: out << "ios"; break; in operator <<()
64 kind = ObjCRuntime::iOS; in tryParse()
/external/chromium_org/build/mac/
Dasan.gyp33 # ASan works with iOS simulator only, not bare-metal iOS.
/external/chromium_org/components/translate/
DREADME6 to enable it to be shared cleanly on iOS.
14 all platforms but iOS (where it is used from the browser)
/external/chromium_org/ui/snapshot/
Dsnapshot_ios.mm16 // TODO(bajones): Implement iOS snapshot functionality
23 // TODO(bajones): Implement iOS snapshot functionality
/external/chromium_org/base/test/
Dtest_support_ios.mm15 // Springboard will kill any iOS app that fails to check in after launch within
25 // Since the executable isn't likely to be a real iOS UI, the delegate puts up a
38 // Xcode 6 introduced behavior in the iOS Simulator where the software
61 // Xcode 6 introduced behavior in the iOS Simulator where the software
195 // invocation, this method fires up an iOS app via UIApplicationMain. Since
/external/chromium_org/ui/base/resource/
Dresource_bundle_ios.mm72 // iOS uses "_" instead of "-", so swap to get a iOS-style value.
99 // Flipped images are not used on iOS.
136 // Hack: The 200P pak file is the only pak file loaded on iOS devices with
/external/chromium_org/components/signin/core/browser/
DDEPS2 # Needed for test wire-up on iOS.
/external/chromium_org/ui/gfx/
Dscreen_ios.mm80 // no display change on iOS.
84 // no display change on iOS.
/external/chromium_org/components/password_manager/core/browser/
DBUILD.gn74 # TODO(blundell): Provide the iOS login DB implementation and then
75 # also exclude the POSIX one from iOS. http://crbug.com/341429
/external/chromium_org/third_party/ocmock/
DChanges.txt31 * Updated example to work with iOS 4.2.
53 * Changed OCMOCK_VALUE macro to be iOS compatible (thanks to Derek Clarkson)
58 * Added a new target to build a static library for iOS use
59 * Created an example showing how to use OCMock in an iOS project
/external/chromium_org/third_party/libjingle/source/talk/examples/objc/
DREADME1 This directory contains sample iOS and mac clients for http://apprtc.appspot.com
/external/chromium_org/chrome/browser/google/
DDEPS2 # GoogleURLTracker can't use WebContents, since it is used by iOS.

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