Searched refs:idle_timeout_ (Results 1 – 2 of 2) sorted by relevance
60 idle_timeout_.Stop(); in StopWatchingMouse()94 idle_timeout_.Stop(); // If the timer isn't running, this is a no-op. in CheckMousePosition()95 idle_timeout_.Start(FROM_HERE, in CheckMousePosition()104 !idle_timeout_.IsRunning()) { in CheckMousePosition()
100 base::OneShotTimer<FullscreenExitBubble> idle_timeout_; variable