Searched refs:initial_run_state (Results 1 – 3 of 3) sorted by relevance
255 RunState initial_run_state) const { in CloneAndInitialize()258 to_return->run_state_ = initial_run_state; in CloneAndInitialize()
147 scoped_ptr<Animation> CloneAndInitialize(RunState initial_run_state) const;
566 Animation::RunState initial_run_state = in PushNewAnimationsToImplThread() local569 animations_[i]->CloneAndInitialize(initial_run_state)); in PushNewAnimationsToImplThread()