Searched refs:input_context (Results 1 – 9 of 9) sorted by relevance
24 void MockIMEEngineHandler::FocusIn(const InputContext& input_context) { in FocusIn() argument25 last_text_input_context_ = input_context; in FocusIn()
19 virtual void FocusIn(const InputContext& input_context) OVERRIDE;
69 virtual void FocusIn(const InputContext& input_context) = 0;
47 IMEInputContextHandlerInterface* input_context = in UpdateComposition() local49 if (input_context) in UpdateComposition()50 input_context->UpdateCompositionText( in UpdateComposition()479 IMEInputContextHandlerInterface* input_context = in DeleteSurroundingText() local481 if (input_context) in DeleteSurroundingText()482 input_context->DeleteSurroundingText(offset, number_of_chars); in DeleteSurroundingText()508 const IMEEngineHandlerInterface::InputContext& input_context) { in FocusIn() argument509 current_input_type_ = input_context.type; in FocusIn()
140 IMEEngineHandlerInterface::InputContext input_context( in FocusIn() local142 engine_->FocusIn(input_context); in FocusIn()
98 const IMEEngineHandlerInterface::InputContext& input_context) { in FocusIn() argument
73 const IMEEngineHandlerInterface::InputContext& input_context) OVERRIDE;
81 const IMEEngineHandlerInterface::InputContext& input_context) OVERRIDE;
162 scoped_ptr<base::DictionaryValue> input_context(new base::DictionaryValue()); in SetUpdateInputType() local163 input_context->SetString("type", in SetUpdateInputType()165 event_args->Append(input_context.release()); in SetUpdateInputType()