Searched refs:insert_parent (Results 1 – 1 of 1) sorted by relevance
547 Node* insert_parent = static_cast<Node*>(parent); in InsertNode() local548 NodeBase* needs_bounds_recomputed = insert_parent->parent(); in InsertNode()551 while (insert_parent && in InsertNode()552 insert_parent->AddChild(node.Pass()) > max_children_) { in InsertNode()556 if (insert_parent->parent() && in InsertNode()557 insert_parent->Level() > *highest_reinsert_level) { in InsertNode()558 insert_parent->RemoveNodesForReinsert(max_children_ / 3, &reinserts); in InsertNode()560 *highest_reinsert_level = insert_parent->Level(); in InsertNode()562 needs_bounds_recomputed = insert_parent; in InsertNode()568 node = insert_parent->Split(min_children_, max_children_); in InsertNode()[all …]