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Searched refs:isInPlay (Results 1 – 3 of 3) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/core/animation/
DAnimationNodeTest.cpp127 EXPECT_TRUE(animationNode->isInPlay()); in TEST()
138 EXPECT_TRUE(animationNode->isInPlay()); in TEST()
149 EXPECT_FALSE(animationNode->isInPlay()); in TEST()
160 EXPECT_FALSE(animationNode->isInPlay()); in TEST()
382 EXPECT_FALSE(animationNode->isInPlay()); in TEST()
393 EXPECT_FALSE(animationNode->isInPlay()); in TEST()
601 EXPECT_TRUE(animationNode->isInPlay()); in TEST()
611 EXPECT_TRUE(animationNode->isInPlay()); in TEST()
632 EXPECT_FALSE(animationNode->isInPlay()); in TEST()
642 EXPECT_FALSE(animationNode->isInPlay()); in TEST()
[all …]
DAnimationNode.h88 bool isInPlay() const { return ensureCalculated().isInPlay; } in isInPlay() function
163 bool isInPlay; member
DAnimationNode.cpp154 m_calculated.isInPlay = phase() == PhaseActive && (!m_parent || m_parent->isInPlay()); in updateInheritedTime()
155 …m_calculated.isCurrent = phase() == PhaseBefore || isInPlay() || (m_parent && m_parent->isCurrent(… in updateInheritedTime()