Searched refs:isInPlay (Results 1 – 3 of 3) sorted by relevance
127 EXPECT_TRUE(animationNode->isInPlay()); in TEST()138 EXPECT_TRUE(animationNode->isInPlay()); in TEST()149 EXPECT_FALSE(animationNode->isInPlay()); in TEST()160 EXPECT_FALSE(animationNode->isInPlay()); in TEST()382 EXPECT_FALSE(animationNode->isInPlay()); in TEST()393 EXPECT_FALSE(animationNode->isInPlay()); in TEST()601 EXPECT_TRUE(animationNode->isInPlay()); in TEST()611 EXPECT_TRUE(animationNode->isInPlay()); in TEST()632 EXPECT_FALSE(animationNode->isInPlay()); in TEST()642 EXPECT_FALSE(animationNode->isInPlay()); in TEST()[all …]
88 bool isInPlay() const { return ensureCalculated().isInPlay; } in isInPlay() function163 bool isInPlay; member
154 m_calculated.isInPlay = phase() == PhaseActive && (!m_parent || m_parent->isInPlay()); in updateInheritedTime()155 …m_calculated.isCurrent = phase() == PhaseBefore || isInPlay() || (m_parent && m_parent->isCurrent(… in updateInheritedTime()