Searched refs:isPathRendering (Results 1 – 1 of 1) sorted by relevance
45 bool isPathRendering = GrGpu::IsPathRenderingDrawType(drawType); in setRandom() local46 bool useLocalCoords = !isPathRendering && in setRandom()118 } while ((GrDrawState::kMaxVertexAttribCnt <= currAttribIndex || isPathRendering) && in setRandom()127 } while ((GrDrawState::kMaxVertexAttribCnt <= currAttribIndex || isPathRendering) && in setRandom()157 header->fUseFragShaderOnly = isPathRendering && gpu->glPathRendering()->texturingMode() == in setRandom()