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Searched refs:isReferencedByVertexShader (Results 1 – 6 of 6) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/
DUniform.h32 bool isReferencedByVertexShader() const;
64 bool isReferencedByVertexShader() const;
DUniform.cpp55 bool LinkedUniform::isReferencedByVertexShader() const in isReferencedByVertexShader() function in gl::LinkedUniform
95 bool UniformBlock::isReferencedByVertexShader() const in isReferencedByVertexShader() function in gl::UniformBlock
DProgramBinary.cpp952 if (targetUniform->isReferencedByVertexShader()) in updateSamplerMapping()
1009 … if (!uniformBlock->isReferencedByVertexShader() && !uniformBlock->isReferencedByFragmentShader()) in applyUniformBuffers()
1014 if (uniformBlock->isReferencedByVertexShader()) in applyUniformBuffers()
2611 *params = static_cast<GLint>(uniformBlock.isReferencedByVertexShader()); in getActiveUniformBlockiv()
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
DProgramD3D.cpp176 if (uniform.isReferencedByVertexShader()) in initializeUniformStorage()
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
DRenderer11.cpp1403 if (uniform.isReferencedByVertexShader() && !uniform.isSampler()) in applyUniforms()
1457 if (uniform->isReferencedByVertexShader() && mapVS) in applyUniforms()
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
DRenderer9.cpp1767 if (targetUniform->isReferencedByVertexShader()) in applyUniformnfv()