Searched refs:isReferencedByVertexShader (Results 1 – 6 of 6) sorted by relevance
32 bool isReferencedByVertexShader() const;64 bool isReferencedByVertexShader() const;
55 bool LinkedUniform::isReferencedByVertexShader() const in isReferencedByVertexShader() function in gl::LinkedUniform95 bool UniformBlock::isReferencedByVertexShader() const in isReferencedByVertexShader() function in gl::UniformBlock
952 if (targetUniform->isReferencedByVertexShader()) in updateSamplerMapping()1009 … if (!uniformBlock->isReferencedByVertexShader() && !uniformBlock->isReferencedByFragmentShader()) in applyUniformBuffers()1014 if (uniformBlock->isReferencedByVertexShader()) in applyUniformBuffers()2611 *params = static_cast<GLint>(uniformBlock.isReferencedByVertexShader()); in getActiveUniformBlockiv()
176 if (uniform.isReferencedByVertexShader()) in initializeUniformStorage()
1403 if (uniform.isReferencedByVertexShader() && !uniform.isSampler()) in applyUniforms()1457 if (uniform->isReferencedByVertexShader() && mapVS) in applyUniforms()
1767 if (targetUniform->isReferencedByVertexShader()) in applyUniformnfv()