Searched refs:isRenderingMask (Results 1 – 3 of 3) sorted by relevance
50 bool isRenderingMask = false; in applyResource() local52 isRenderingMask = object->frame()->view()->paintBehavior() & PaintBehaviorRenderingSVGMask; in applyResource()57 if (!isRenderingMask) in applyResource()62 if (!isRenderingMask) in applyResource()69 ASSERT(!isRenderingMask); in applyResource()
48 bool isRenderingMask = false; in requestPaintingResource() local50 isRenderingMask = object->frame()->view()->paintBehavior() & PaintBehaviorRenderingSVGMask; in requestPaintingResource()55 if (isRenderingMask) { in requestPaintingResource()64 if (!svgStyle.hasStroke() || isRenderingMask) in requestPaintingResource()
111 bool isRenderingMask = isRenderingMaskImage(m_object); in prepareToRenderSVGContent() local113 float opacity = (object->isSVGRoot() || isRenderingMask) ? 1 : style->opacity(); in prepareToRenderSVGContent()114 bool hasBlendMode = style->hasBlendMode() && !isRenderingMask; in prepareToRenderSVGContent()151 if (!isRenderingMask) { in prepareToRenderSVGContent()168 if (!isRenderingMask) { in prepareToRenderSVGContent()