Searched refs:is_connected_ (Results 1 – 15 of 15) sorted by relevance
36 is_connected_(false) { in AndroidUsbSocket()41 if (is_connected_) in ~AndroidUsbSocket()54 if (!is_connected_) { in HandleIncoming()56 is_connected_ = true; in HandleIncoming()70 if (!is_connected_) { in HandleIncoming()72 is_connected_ = true; in HandleIncoming()83 if (is_connected_) in HandleIncoming()94 is_connected_ = false; in Terminated()118 if (!is_connected_) in Read()139 if (!is_connected_) in Write()[all …]
97 bool is_connected() { return is_connected_; } in is_connected()145 bool is_connected_; variable
80 bool is_connected_; variable
332 is_connected_(false), in AndroidUsbDevice()363 if (!is_connected_) { in Send()583 is_connected_ = true; in HandleIncoming()
21 is_connected_(false), in MonitoredVideoStub()49 if (is_connected_ != connected) { in NotifyChannelState()50 is_connected_ = connected; in NotifyChannelState()51 callback_.Run(is_connected_); in NotifyChannelState()
53 bool is_connected_; variable
45 is_connected_(false), in Core()50 return is_connected_; in IsConnected()81 while (received_queue_.empty() && is_connected_) { in ReceiveNextMessage()87 if (!is_connected_) in ReceiveNextMessage()107 is_connected_ = false; in OnClose()134 is_connected_ = true; in OnConnectCompletedOnIO()
93 bool is_connected_; variable
54 this->is_connected_ = is_connected; in TCPSocket()95 if (is_connected_) in Connect()117 is_connected_ = false; in Disconnect()239 return is_connected_; in IsConnected()272 if (!is_connected_) in RefreshConnectionStatus()283 DCHECK(!is_connected_); in OnConnectComplete()284 is_connected_ = result == net::OK; in OnConnectComplete()317 is_connected_ = false; in Release()
43 if (is_connected_) in Connect()53 is_connected_ = (result == net::OK); in Connect()71 is_connected_ = false; in Disconnect()203 bool UDPSocket::IsConnected() { return is_connected_; } in IsConnected()
32 : ApiResource(owner_extension_id), is_connected_(false) {} in Socket()36 DCHECK(!is_connected_); in ~Socket()
119 bool is_connected_; variable
168 is_connected_(false), in MockTriggerableClientSocket()222 virtual bool IsConnected() const OVERRIDE { return is_connected_; } in IsConnected()223 virtual bool IsConnectedAndIdle() const OVERRIDE { return is_connected_; } in IsConnectedAndIdle()229 if (!is_connected_) in GetLocalAddress()269 is_connected_ = should_connect_; in DoCallback()270 callback_.Run(is_connected_ ? OK : ERR_CONNECTION_FAILED); in DoCallback()274 bool is_connected_; member in net::__anonda2346cc0111::MockTriggerableClientSocket
19 is_connected_(false), in ModelTypeSyncProxyImpl()36 return is_connected_; in IsConnected()75 is_connected_ = false; in Disconnect()97 is_connected_ = true; in OnConnect()
116 bool is_connected_; variable